version=1; blood=1; singleVoice=0; gamma=1; brightness=1; class Difficulties { class recruit { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=2; stanceIndicator=2; reducedDamage=0; staminaBar=1; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=1; }; aiLevelPreset=2; skillAI=0.5; precisionAI=0.69999999; }; class regular { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; MineTag=0; HUD=0; HUDPerm=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; StanceIndicator=1; AutoSpot=0; Map=0; WeaponCursor=0; AutoGuideAT=1; ClockIndicator=0; 3rdPersonView=0; CameraShake=1; UnlimitedSaves=1; DeathMessages=0; NetStats=1; VonID=1; ExtendetInfoType=1; StaminaBar=1; }; aiLevelPreset=3; skillAI=0.60000002; precisionAI=0.40000001; }; class veteran { class Flags { HUD=0; HUDWp=0; HUDWpPerm=0; HUDGroupInfo=0; StanceIndicator=1; AutoSpot=0; WeaponCursor=0; ClockIndicator=0; 3rdPersonView=0; CameraShake=1; DeathMessages=0; NetStats=0; VonID=1; ExtendetInfoType=0; StaminaBar=1; }; aiLevelPreset=3; skillAI=0.30000001; precisionAI=0.69999999; }; class mercenary { class Flags { HUD=0; AutoSpot=0; WeaponCursor=0; DeathMessages=0; NetStats=0; VonID=1; }; aiLevelPreset=3; skillAI=0.60000002; precisionAI=0.40000001; }; }; maxSamplesPlayed=96; activeKeys[]= { "BIS_ACE3.Takistan_done", "BIS_ACE3_Base.Altis_done", "BIS_ACE3_Base.Takistan_done", "BIS_ACE3_Base.Zargabad_done", "BIS_AFRF.Chernarus_done", "BIS_ACE3_Base.Stratis_done", "BIS_USAF.Chernarus_done" }; difficulty = "Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=0; friendlyTags=0; enemyTags=0; detectedMines=0; commands=0; waypoints=0; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=0; visionAid=0; thirdPersonView=0; cameraShake=1; scoreTable=0; deathMessages=0; vonID=1; mapContent=0; autoReport=0; multipleSaves=1; }; aiLevelPreset=3; skillAI=0.5; precisionAI=0.7; }; class CustomAILevel { skillAI=0.5; precisionAI=0.7; }; }; headBob=0; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999;