colortest, deriver

This commit is contained in:
trollhase 2013-10-03 05:36:40 +02:00
parent 45d164645b
commit f3e1c47317
5 changed files with 615 additions and 12 deletions

244
colortest.py Normal file
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@ -0,0 +1,244 @@
import pygame
from pygame.locals import *
from random import random,randint
from math import sqrt
screen = None
color = (128,128,128)
color_vel = (0,0,0)
running = True
class Vector(tuple):
def __add__(self,other):
if len(self) != len(other):
raise Exception("Can't add vectors of different size: %d %d" % (len(self), len(other)))
return Vector([ self[i]+other[i] for i in range(len(self)) ])
def __sub__(self,other):
if len(self) != len(other):
raise Exception("Can't subtract vectors of different size")
return Vector([ self[i]-other[i] for i in range(len(self)) ])
def __mul__(self,factor):
return Vector([ self[i]*factor for i in range(len(self)) ])
def __div__(self,factor):
return self.__mul__(1.0/factor)
def __rmul__(self,factor):
return self.__mul__(factor)
def __rdiv__(self,factor):
raise NotImplemented
def __iadd__(self,other):
return self.__add__(other)
def __isub__(self,other):
return self.__sub__(other)
def __neg__(self):
return self.__mul__(-1.0)
def __setitem__(self,k,v):
raise Exception("Not available") # immutable
def distance(self, other):
if len(self) != len(other):
raise Exception("Can't calculate distance between vectors of different size")
return sqrt(sum([ (self[i]-other[i])**2 for i in range(len(self)) ]))
def length(self):
return self.distance( Vector( (0,0) ) )
class Tick(object):
def __init__(self, tickrange):
self.tickrange = tickrange
self.m_tick = 0
def tick(self):
self.m_tick = (self.m_tick+1)%self.tickrange
return self.m_tick == 0
class Mode(object):
def __init__(self, screensize):
self.screensize = screensize
def update(self):
pass
def draw(self,screen):
pass
def minmax(vmin,vmax):
return lambda v: min(vmax,max(vmin,v))
class TransitionMode(Mode):
t = 0.3
a = 30
def __init__(self, screensize):
Mode.__init__(self,screensize)
self.color = Vector( (127,127,127) )
self.color_vel = Vector( 2*self.a*random()+self.a for i in range(3) )
self.utick = Tick(10)
def update(self):
if self.utick.tick():
randvec = Vector( (2*self.a*random()-self.a) for i in range(3) )
self.color_vel = (1-self.t)*self.color_vel+self.t*randvec
self.color = Vector( map(minmax(0,255), self.color+self.color_vel) )
def draw(self,screen):
screen.fill( self.color )
class LelMode(Mode):
color = [(255,0,0),(0,255,0)]
size = 10
def __init__(self,screensize):
Mode.__init__(self,screensize)
self.offset = 0
self.tick = 0
def update(self):
self.offset = (self.offset+1)%2
def draw(self,screen):
w,h = screen.get_size()
for x in range(w):
color = self.color[ (x//self.size + self.offset)%2]
pygame.draw.line(screen, color, (x,0), (x,h) )
class BallMode(Mode):
def __init__(self,screensize):
Mode.__init__(self,screensize)
self.ball = [200,200]
self.radius = 70
self.velocity = [10,10]
def update(self):
w, h = self.screensize
if self.ball[0] + self.radius >= w:
self.velocity[0] = -abs(self.velocity[0])
elif self.ball[0] - self.radius < 0:
self.velocity[0] = abs(self.velocity[0])
elif self.ball[1] + self.radius >= h:
self.velocity[1] = -abs(self.velocity[1])
elif self.ball[1] - self.radius < 0:
self.velocity[1] = abs(self.velocity[1])
for i in range(2):
self.ball[i] += self.velocity[i]
def draw(self,screen):
screen.fill( (0,0,0) )
pygame.draw.circle(screen, (255,0,0), tuple(self.ball), self.radius)
class Particle:
def __init__(self,color, pos, vel):
self.color = color
self.pos = Vector(pos)
self.vel = Vector(vel)
def updateVel(self,gravity,max_v=20):
gravity = Vector(gravity)
#Update velocity
self.vel = 0.95*self.vel+0.01*random()*(gravity-self.pos)+0.1*random()*Vector( randint(-70,70) for i in range(2) )
#Limit speed
l = self.vel.length()
self.vel *= max_v/l
def updatePos(self):
self.pos = self.pos + self.vel
def draw(self,screen):
w,h = 1280,800
if self.pos[0] > 0 and self.pos[0] < w and self.pos[1] > 0 and self.pos[1] < h:
pos = tuple(map(int,self.pos))
velpos = tuple(map(int,self.pos+self.vel))
pygame.draw.circle(screen, self.color, pos, 5)
pygame.draw.line(screen, (255,255,255), pos, velpos, 1 )
@staticmethod
def generate(xmax,ymax):
return Particle( tuple( randint(100,255) for i in range(3) ), ( randint(0,xmax), randint(0,ymax) ), tuple( randint(-50,50) for i in range(2) ) )
class SwarmMode(Mode):
swarmsize = 60
def __init__(self,screensize):
Mode.__init__(self,screensize)
self.particles = list( Particle.generate(1280,800) for i in range(self.swarmsize) )
self.generateGravity()
self.gtick = Tick(150)
self.utick = Tick(2)
def generateGravity(self):
#self.gravity = tuple( randint(0,m) for m in [1280,800] )
self.gravity = Vector( (1280,800) )/2
def update(self):
if self.gtick.tick():
self.generateGravity()
v = self.utick.tick()
#king = self.particles[0]
#if v: king.updateVel(self.gravity, max_v=3)
#king.updatePos()
for p in self.particles:
if v: p.updateVel(self.gravity)
p.updatePos()
def draw(self,screen):
screen.fill( (0,0,0) )
for p in self.particles:
p.draw(screen)
class Game(object):
def __init__(self, modes=[SwarmMode,TransitionMode,LelMode,BallMode]):
self.modes = modes
pygame.init()
self.screen = pygame.display.set_mode( (1280,800), pygame.FULLSCREEN )
pygame.mouse.set_visible(False)
self.setmode(0)
self.running = True
def update(self):
self.mode.update()
def setmode(self,i):
self.modeindex = i
self.mode = self.modes[i%len(self.modes)](self.screen.get_size())
def nextmode(self):
self.setmode( self.modeindex+1 )
def draw(self):
self.mode.draw(self.screen)
pygame.display.flip()
def getevents(self):
for event in pygame.event.get():
if event.type == QUIT:
self.running = False
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.event.post(pygame.event.Event(QUIT))
elif event.key == K_SPACE:
self.nextmode()
def run(self):
clock = pygame.time.Clock()
while self.running:
clock.tick(30)
self.getevents()
self.update()
self.draw()
if __name__ == '__main__':
Game().run()

342
deriver.py Normal file
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#!/usr/bin/env python
#DeriverTest
import re
LEFT = 1
RIGHT = 2
def is_between(v,mi,ma):
mi = ord(mi)
ma = ord(ma)
v = ord(v)
return mi <= v and ma >= v
def is_alpha(v):
return is_between(v,'a','z')
def is_numeric(v):
return is_between(v,'0','9')
class Operator2(object):
priority = 0
symbol = None
priority_side = LEFT
def __init__(self,left,right):
self.left = left
self.right = right
def __repr__(self):
return "(" + repr(self.left) + ") "+self.symbol+" (" + repr(self.right) + ")"
def insert(self,id_dict,idv=None):
return self.__class__(self.left.insert(id_dict,idv),self.right.insert(id_dict,idv))
def __eq__(self,other):
return self.__class__ == other.__class__ and self.left == other.left and self.right == other.right
def is_constant(self,idv=None):
return self.left.is_constant(idv) and self.right.is_constant(idv)
def calc(self):
a = self.left.calc().value
b = self.right.calc().value
return Numeric(self._calc(a,b))
def _calc(self):
raise "Error symbol %s not implemented" % self.symbol
class Addition(Operator2):
priority = 3
symbol = "+"
def _calc(self,a,b):
return a + b
class Subtraction(Operator2):
priority = 3
symbol = "-"
def _calc(self,a,b):
return a - b
class Multiplication(Operator2):
priority = 2
symbol = "*"
def _calc(self,a,b):
return a * b
class Division(Operator2):
priority = 2
symbol = "/"
def _calc(self,a,b):
return a/b
class Power(Operator2):
priority = 1
symbol = "^"
def _calc(self,a,b):
return a**b
class Numeric(object):
def __init__(self,value):
self.value = value
def __repr__(self):
return str(self.value)
def __eq__(self,other):
return self.__class__ == other.__class__ and self.value == other.value
def insert(self,id_dict,idv=None):
return self.__class__(self.value)
def is_constant(self,idv=None):
return True
def calc(self):
return self
class Var(object):
def __init__(self,idv):
self.idv = idv
def insert(self,id_dict,idv=None):
raise Exception("That shits not real")
def is_constant(self,idv=None):
if idv is None:
return False
return idv != self.idv
def __repr__(self):
return self.idv
def calc(self):
raise "Can't calculate a variable"
class Parser:
operators2 = dict( (cls.symbol,cls) for cls in Operator2.__subclasses__() )
@classmethod
def parse(cls, term):
if len(term) == 0:
raise Exception("shit's empty")
if len(term) == 1 and is_alpha(term):
return Var(term)
try:
numeric_value = float(term)
return Numeric(numeric_value) #return Numeric if term is numeric
except ValueError:
pass
brackets_counter = 0
operator_match = (-1,None)
for index,char in enumerate(term):
if char == "(":
brackets_counter+=1
elif char == ")":
brackets_counter-=1
if brackets_counter < 0:
raise Exception("Bracket error")
elif char in cls.operators2 and brackets_counter == 0:
operator_found = cls.operators2[char]
if operator_match[0] < 0 or operator_found.priority > operator_match[1].priority:
operator_match = (index,operator_found)
if operator_match[0] >= 0:
return operator_match[1]( Parser.parse( term[:operator_match[0]] ), Parser.parse( term[operator_match[0]+1:] ) )
if term[0] == "(" and term[-1] == ")":
return Parser.parse(term[1:-1])
raise Exception("WTF is this shit %s" % term)
class IdMark:
def __init__(self,idv,constant=False):
self.idv = idv
self.constant = constant
def insert(self,id_dict,idv):
return id_dict[self.idv]
def __repr__(self):
if self.constant:
return "IDC[%s]" % self.idv
else:
return "ID[%s]" % self.idv
class DeriveVarIdMark:
def insert(self,id_dict,idv):
return Var(idv)
def __repr__(self):
return "X[]"
class DerivationMark:
def __init__(self,content):
self.content = content
def insert(self,id_dict,idv):
return Deriver.derive(self.content.insert(id_dict,idv),idv)
class DRule:
def __init__(self,pattern,skeleton):
self.pattern = pattern
self.skeleton = skeleton
def test(self,term,idv):
queue = [(self.pattern,term)]
id_dict = {}
while len(queue) != 0:
vpattern,vterm = queue[0]
queue = queue[1:]
if vpattern.__class__ == IdMark:
if vpattern.constant and not vterm.is_constant(idv):
return None
elif vpattern.idv in id_dict:
if id_dict[vpattern.idv] != vterm:
return None
else:
id_dict[vpattern.idv] = vterm
elif vpattern.__class__ == DeriveVarIdMark:
if not (vterm.__class__ == Var and vterm.idv == idv):
return None
elif vpattern.__class__ == vterm.__class__:
queue.append( (vpattern.left,vterm.left) )
queue.append( (vpattern.right,vterm.right) )
else:
return None
return id_dict
class Deriver:
rules = [
DRule( #dc/dx = 0 / c const
IdMark("c",constant=True),
Numeric(0)
),
DRule( #d/dx (a+b) = da/dx + db/dx
Addition(IdMark("x"),IdMark("y")),
Addition(DerivationMark(IdMark("x")),DerivationMark(IdMark("y")))
),
DRule( #d/dx (a-b) = da/dx - db/dx
Subtraction(IdMark("a"),IdMark("b")),
Subtraction(DerivationMark(IdMark("a")),DerivationMark(IdMark("b")))
),
DRule( #d/dx (c*a) = c * da/dx
Multiplication(IdMark("c",constant=True),IdMark("x")),
Multiplication(IdMark("c"), DerivationMark(IdMark("x")) )
),
DRule( #dx/dx = 1
DeriveVarIdMark(),
Numeric(1)
),
DRule( #d/dx (x^c) = c * x ^ (c-1)
Power( DeriveVarIdMark(), IdMark("c") ),
Multiplication(
IdMark("c"),
Power(
DeriveVarIdMark(),
Subtraction(
IdMark("c"),
Numeric(1)
)
)
)
),
DRule( #d/dx (a*b) = a * db/dx + b * da/dx
Multiplication( IdMark("a"), IdMark("b") ),
Addition(
Multiplication(
IdMark("a"),
DerivationMark( IdMark("b") )
),
Multiplication(
IdMark("b"),
DerivationMark( IdMark("a") )
)
)
),
DRule( #d/dx (a/b) = (da/dx * b - a * db/dx)/b^2
Division(
IdMark("a"),
IdMark("b")
),
Division(
Subtraction(
Multiplication(
DerivationMark( IdMark("a") ),
IdMark("b")
),
Multiplication(
IdMark("a"),
DerivationMark( IdMark("b") )
)
),
Power(
IdMark("b"),
Numeric(2)
)
)
)
]
@classmethod
def derive(cls,term,idv):
for rule in cls.rules:
id_dict = rule.test(term,idv)
if id_dict is not None:
return rule.skeleton.insert(id_dict,idv)
raise Exception("Couldn't derive %s" % term)
class SRule:
def __init__(self,pattern,applier):
self.pattern = pattern
self.applier = applier
class Simplifier:
@staticmethod
def simplify(term):
if term.is_constant():
return term.calc()
elif isinstance(term,Operator2):
print term.__class__.__name__
sleft = Simplifier.simplify(term.left)
sright = Simplifier.simplify(term.right)
term = term.__class__(sleft,sright)
if term.left.is_constant():
tleft = term.left.calc()
else:
tleft = term.left
if term.right.is_constant():
tright = Simplifier.simplify(term.right.calc())
else:
tright = term.right
return term.__class__(tleft,tright)
else:
return term
sterm = raw_input("Input term (deriving by x): ")
term = Parser.parse(sterm)
print "Deriving %s" % term
dterm = Deriver.derive(term,"x")
print "DTerm: %s" % dterm
sterm = Simplifier.simplify(dterm)
print "Result: %s" % sterm

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@ -1 +1 @@
print reduce(lambda x,y:x+"\n"+y, [ (((str(i),"Fizz")[i%3==0],"Buzz")[i%5==0],"FizzBuzz")[i%15==0] for i in range(1,101) ], "")[1:]
print reduce(lambda x,y:x+"\n"+y, map(lambda i: (((str(i),"Fizz")[i%3==0],"Buzz")[i%5==0],"FizzBuzz")[i%15==0], range(1,101) ), "")[1:]

7
pso.py
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@ -119,16 +119,17 @@ class Swarm:
def __centerOfSwarm(self):
return reduce(lambda a,b: a+b, [ p.position for p in self.particles ], Vector([0,0]) )/len(self.particles)
return reduce(lambda a,b: a+b, [ p.bestposition for p in self.particles ], Vector([0,0]) )/len(self.particles)
def __swarmSize(self):
center = self.__centerOfSwarm()
return max([ p.position.distance(center) for p in self.particles ])
return max([ p.bestposition.distance(center) for p in self.particles ])
if __name__ == '__main__':
swarm = Swarm( 20, ParticleCreator([(-2000.0,2000.0),(-2000.0,2000.0)]), Fitness(), 1, 0.4, 0.2 )
iterations = swarm.runUntilSwarmSize(1)
iterations = 10000
swarm.stepN(iterations)
print "%d iterations" % iterations

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@ -1,8 +1,9 @@
from random import randint
from time import clock
from sys import argv
class SortAlgorithm:
class SortAlgorithm(object):
def __init__(self):
self.swaps = 0
self.vgls = 0
@ -40,7 +41,7 @@ class InsertSort(SortAlgorithm):
for i in range(1,len(a)):
t = a[i]
j = i-1
while j >= 0 and self.vgl(a[i] > t):
while j >= 0 and self.vgl(a[j] > t):
self.set(a,j,a[j+1])
j-=1
#a[j+1] = t
@ -65,7 +66,7 @@ class QuickSort(SortAlgorithm):
while i < j:
while self.vgl(a[i] <= pivot) and i < right: i+=1
while self.vgl(a[i] >= pivot) and j > left: j-=1
while self.vgl(a[j] >= pivot) and j > left: j-=1
if i < j:
self.swap(a,i,j)
@ -78,7 +79,7 @@ class QuickSort(SortAlgorithm):
class HeapSort(SortAlgorithm):
def sort(self,a):
self.heapsort(a)
return a
return list(reversed(a))
def heapify(self, data, i, w):
#indexes = filter(lambda v: v < w, [i,2*(i+1)-1,2*(i+1)])
@ -182,18 +183,33 @@ class SortTester:
print "Testing %s..." % algorithm.__name__
inst = algorithm()
c = data[:]
inst.sort(c)
s = inst.sort(c)
if not SortedTest().test(s):
raise Exception(algorithm.__name__+" failed to sort")
results[algorithm] = (inst.vgls,inst.swaps)
return results
class SortedTest:
def test(self, a):
v = a[0]
for n in a[1:]:
if v > n:
return False
v = n
return True
def main():
result = SortTester([BubbleSort,InsertSort,QuickSort,HeapSort,MergeSort,ShellSort,SelectSort]).test(size=1000)
try:
size = int( argv[1])
except Exception:
size= 1000
result = SortTester(list( SortAlgorithm.__subclasses__() )).test(size=size)
for cls, r in result.items():
print "%-12s: %d compares, %d swaps" % (cls.__name__, r[0],r[1])
print "%-12s: %10d, %d compares, %d swaps" % (cls.__name__, r[0]+r[1], r[0],r[1])
def test():
print ShellSort().sort([randint(0,500) for i in range(0,100)])
print HeapSort().sort([randint(0,500) for i in range(0,100)])
if __name__ == '__main__':
main()