// +build dev package assets import ( "go/build" "log" "net/http" "github.com/shurcooL/httpfs/union" ) // Assets contains files that will be included in the binary // this is a union file system, so to reach the expected file // the root folder defined in the map should be prepended // to the file path var Assets = union.New(map[string]http.FileSystem{ "/migrations": http.Dir(importPathToDir("bitmask.me/skeleton/assets/migrations")), "/templates": http.Dir(importPathToDir("bitmask.me/skeleton/assets/templates")), "/static": http.Dir(importPathToDir("bitmask.me/skeleton/assets/static")), }) // importPathToDir is a helper function that resolves the absolute path of // modules, so they can be used both in dev mode (`-tags="dev"`) or with a // generated static asset file (`go generate`). func importPathToDir(importPath string) string { p, err := build.Import(importPath, "", build.FindOnly) if err != nil { log.Fatalln(err) } return p.Dir }