import numpy as np import typing class Object: GeometryShaderId = -1 def draw(self) -> bool: return False def initializeShader(self) -> bool: return True def __init__(self): self.pos = np.zeros((3)) self.color = np.zeros((3,)) self.programmId = -1 def translate(self, M): self.pos = np.array((np.concatenate((self.pos, [1])) * M)[0, 0:3])[0] return self def setColor(self, R, G, B): self.color[0] = R self.color[1] = G self.color[2] = B return self