import time from Client.Client import Client, MAX_DISTANCE from MatrixStuff.Transformations import perspectiveMatrix from labirinth_ai.LabyrinthProvider import LabyrinthProvider import numpy as np class LabyrinthClient(Client): def __init__(self, test=False, pos=[0, 0, 0], world_class=LabyrinthProvider): super(LabyrinthClient, self).__init__(test, pos, world_class) def draw_world(self): start_time = time.time() for x in range(self.world_provider.world.chunk_size_x * self.world_provider.world.chunk_n_x): for y in range(self.world_provider.world.chunk_size_y * self.world_provider.world.chunk_n_y): if self.world_provider.world.board[x, y] in [1, 2]: r, g, b = 57, 92, 152 if 1.5 >= self.world_provider.world.hunter_grass[x, y] > 0.5: r, g, b = 112, 198, 169 if 3 >= self.world_provider.world.hunter_grass[x, y] > 1.5: r, g, b = 25, 149, 156 self.world_provider.world.set_color(x, y, 0, r / 255.0, g / 255.0, b / 255.0) if self.world_provider.world.board[x, y] == 3: self.world_provider.world.set_color(x, y, 0, 139 / 255.0, 72 / 255.0, 82 / 255.0) for sub in self.world_provider.world.subjects: if not sub.random: # pyxel.rectb(sub.x * 4 + 1, sub.y * 4 + 1, 2, 2, sub.col) self.world_provider.world.set_color(sub.x, sub.y, 0, sub.r / 255.0, sub.g / 255.0, sub.b / 255.0) else: self.world_provider.world.set_color(sub.x, sub.y, 0, 212 / 255.0, 150 / 255.0, 222 / 255.0) self.projMatrix = perspectiveMatrix(45.0, 400 / 400, 0.01, MAX_DISTANCE) print('redraw', time.time() - start_time) def display(self): super(LabyrinthClient, self).display() self.draw_world() self.world_provider.world.update() if __name__ == '__main__': client = LabyrinthClient(pos=[-50, -50, -200])