from Lights.Lights import Light from Objects.Objects import Object from Objects.World import World def test_world_put_object(): w = World(5, 5, 5, 3, 3, 3) o = Object() w.put_object(5, 5, 5, o) assert w.chunks[1][1][1].content[0][0][0] == o, 'Put Object into world failed' def test_world_get_object(): w = World(5, 5, 5, 3, 3, 3) o = Object() w.put_object(5, 5, 5, o) assert w.get_object(5, 5, 5) == o, 'Put Object into world failed' def test_world_put_visibility(): w = World(5, 5, 5, 3, 3, 3) o = Object() w.put_object(4, 5, 5, o) w.put_object(6, 5, 5, o) w.put_object(5, 4, 5, o) w.put_object(5, 6, 5, o) w.put_object(5, 5, 4, o) w.put_object(5, 5, 6, o) w.put_object(5, 5, 5, o) assert w.chunks[1][1][1].visible[0][0][0] == 0, 'Initial visibility not set!' assert w.chunks[1][1][1].visible[1][0][0] == 5, 'Neighbours visibility not set!' assert w.chunks[1][1][1].visible[0][1][0] == 5, 'Neighbours visibility not set!' assert w.chunks[1][1][1].visible[0][0][1] == 5, 'Neighbours visibility not set!' assert w.chunks[0][1][1].visible[4][0][0] == 5, 'Neighbours visibility not set!' assert w.chunks[1][0][1].visible[0][4][0] == 5, 'Neighbours visibility not set!' assert w.chunks[1][1][0].visible[0][0][4] == 5, 'Neighbours visibility not set!' def test_world_add_light(): w = World(5, 5, 5, 3, 3, 3) l = Light() w.add_light(1.5, 2, 3.7, l) def test_world_remove_light(): w = World(5, 5, 5, 3, 3, 3) l = Light() w.add_light(1.5, 2, 3.7, l) w.remove_light(l)