#version 450 layout(location = 0) in vec3 fragColor; layout(location = 1) in vec2 fragTexCoord; layout(location = 2) in vec3 fragSize; layout(location = 0) out vec4 outColor; layout(binding = 1) uniform sampler2D texSampler; void main() { outColor = vec4(fragColor, 1); //texture(texSampler, fragTexCoord); }