steam-arma3/player.armaProfile

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2017-04-13 11:05:49 +02:00
version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
class Difficulties
{
class recruit
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=2;
stanceIndicator=2;
reducedDamage=0;
staminaBar=1;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=1;
};
aiLevelPreset=2;
skillAI=0.5;
precisionAI=0.69999999;
};
class regular
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
MineTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
HUDGroupInfo=0;
StanceIndicator=1;
AutoSpot=0;
Map=0;
WeaponCursor=0;
AutoGuideAT=1;
ClockIndicator=0;
3rdPersonView=0;
CameraShake=1;
UnlimitedSaves=1;
DeathMessages=0;
NetStats=1;
VonID=1;
ExtendetInfoType=1;
StaminaBar=1;
};
aiLevelPreset=3;
skillAI=0.60000002;
precisionAI=0.40000001;
};
class veteran
{
class Flags
{
HUD=0;
HUDWp=0;
HUDWpPerm=0;
HUDGroupInfo=0;
StanceIndicator=1;
AutoSpot=0;
WeaponCursor=0;
ClockIndicator=0;
3rdPersonView=0;
CameraShake=1;
DeathMessages=0;
NetStats=0;
VonID=1;
ExtendetInfoType=0;
StaminaBar=1;
};
aiLevelPreset=3;
skillAI=0.30000001;
precisionAI=0.69999999;
};
class mercenary
{
class Flags
{
HUD=0;
AutoSpot=0;
WeaponCursor=0;
DeathMessages=0;
NetStats=0;
VonID=1;
};
aiLevelPreset=3;
skillAI=0.60000002;
precisionAI=0.40000001;
};
};
maxSamplesPlayed=96;
activeKeys[]=
{
"BIS_ACE3.Takistan_done",
"BIS_ACE3_Base.Altis_done",
"BIS_ACE3_Base.Takistan_done",
"BIS_ACE3_Base.Zargabad_done",
"BIS_AFRF.Chernarus_done",
"BIS_ACE3_Base.Stratis_done",
"BIS_USAF.Chernarus_done"
};
difficulty = "Custom";
class DifficultyPresets
{
class CustomDifficulty
{
class Options
{
groupIndicators=0;
friendlyTags=0;
enemyTags=0;
detectedMines=0;
commands=0;
waypoints=0;
weaponInfo=1;
stanceIndicator=1;
reducedDamage=0;
staminaBar=0;
weaponCrosshair=0;
visionAid=0;
thirdPersonView=0;
cameraShake=1;
scoreTable=0;
deathMessages=0;
vonID=1;
mapContent=0;
autoReport=0;
multipleSaves=1;
};
aiLevelPreset=3;
skillAI=0.5;
precisionAI=0.7;
};
class CustomAILevel
{
skillAI=0.5;
precisionAI=0.7;
};
};
headBob=0;
sceneComplexity=1000000;
shadowZDistance=100;
viewDistance=3800;
preferredObjectViewDistance=3200;
terrainGrid=3.125;
volumeCD=10;
volumeFX=10;
volumeSpeech=10;
volumeVoN=10;
vonRecThreshold=0.029999999;