168 lines
2.6 KiB
Text
168 lines
2.6 KiB
Text
version=1;
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blood=1;
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singleVoice=0;
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gamma=1;
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brightness=1;
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class Difficulties
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{
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class recruit
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{
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class Options
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{
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groupIndicators=0;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=0;
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waypoints=0;
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weaponInfo=2;
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stanceIndicator=2;
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reducedDamage=0;
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staminaBar=1;
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weaponCrosshair=0;
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visionAid=0;
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thirdPersonView=0;
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cameraShake=1;
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scoreTable=0;
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deathMessages=0;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=1;
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};
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aiLevelPreset=2;
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skillAI=0.5;
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precisionAI=0.69999999;
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};
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class regular
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{
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class Flags
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{
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Armor=0;
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FriendlyTag=0;
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EnemyTag=0;
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MineTag=0;
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HUD=0;
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HUDPerm=0;
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HUDWp=0;
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HUDWpPerm=0;
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HUDGroupInfo=0;
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StanceIndicator=1;
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AutoSpot=0;
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Map=0;
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WeaponCursor=0;
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AutoGuideAT=1;
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ClockIndicator=0;
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3rdPersonView=0;
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CameraShake=1;
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UnlimitedSaves=1;
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DeathMessages=0;
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NetStats=1;
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VonID=1;
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ExtendetInfoType=1;
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StaminaBar=1;
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};
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aiLevelPreset=3;
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skillAI=0.60000002;
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precisionAI=0.40000001;
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};
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class veteran
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{
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class Flags
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{
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HUD=0;
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HUDWp=0;
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HUDWpPerm=0;
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HUDGroupInfo=0;
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StanceIndicator=1;
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AutoSpot=0;
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WeaponCursor=0;
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ClockIndicator=0;
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3rdPersonView=0;
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CameraShake=1;
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DeathMessages=0;
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NetStats=0;
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VonID=1;
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ExtendetInfoType=0;
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StaminaBar=1;
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};
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aiLevelPreset=3;
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skillAI=0.30000001;
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precisionAI=0.69999999;
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};
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class mercenary
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{
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class Flags
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{
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HUD=0;
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AutoSpot=0;
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WeaponCursor=0;
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DeathMessages=0;
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NetStats=0;
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VonID=1;
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};
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aiLevelPreset=3;
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skillAI=0.60000002;
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precisionAI=0.40000001;
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};
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};
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maxSamplesPlayed=96;
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activeKeys[]=
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{
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"BIS_ACE3.Takistan_done",
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"BIS_ACE3_Base.Altis_done",
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"BIS_ACE3_Base.Takistan_done",
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"BIS_ACE3_Base.Zargabad_done",
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"BIS_AFRF.Chernarus_done",
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"BIS_ACE3_Base.Stratis_done",
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"BIS_USAF.Chernarus_done"
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};
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difficulty = "Custom";
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class DifficultyPresets
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{
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class CustomDifficulty
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{
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class Options
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{
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groupIndicators=0;
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friendlyTags=0;
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enemyTags=0;
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detectedMines=0;
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commands=0;
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waypoints=0;
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weaponInfo=1;
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stanceIndicator=1;
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reducedDamage=0;
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staminaBar=0;
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weaponCrosshair=0;
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visionAid=0;
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thirdPersonView=0;
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cameraShake=1;
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scoreTable=0;
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deathMessages=0;
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vonID=1;
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mapContent=0;
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autoReport=0;
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multipleSaves=1;
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};
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aiLevelPreset=3;
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skillAI=0.5;
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precisionAI=0.7;
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};
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class CustomAILevel
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{
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skillAI=0.5;
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precisionAI=0.7;
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};
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};
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headBob=0;
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sceneComplexity=1000000;
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shadowZDistance=100;
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viewDistance=3800;
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preferredObjectViewDistance=3200;
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terrainGrid=3.125;
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volumeCD=10;
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volumeFX=10;
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volumeSpeech=10;
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volumeVoN=10;
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vonRecThreshold=0.029999999;
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