small experimental voxel engine. currently written in python and glsl, but might be changed to c++ later on
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2021-02-13 21:31:39 +01:00
Client fluid sim 2021-02-13 21:31:39 +01:00
Lights thermodynamic v1 2020-11-08 10:20:23 +01:00
MatrixStuff thermodynamic v1 2020-11-08 10:20:23 +01:00
Objects thermodynamic v1 2020-11-08 10:20:23 +01:00
tests thermodynamic v1 2020-11-08 10:20:23 +01:00
WorldProvider thermodynamic v1 2020-11-08 10:20:23 +01:00
.gitignore Initial commit 2017-08-27 12:51:26 +02:00
config.json thermodynamic v1 2020-11-08 10:20:23 +01:00
fragment.glsl thermodynamic v1 2020-11-08 10:20:23 +01:00
main.py thermodynamic v1 2020-11-08 10:20:23 +01:00
passthroughvertex.glsl Initial commit 2017-08-27 12:51:26 +02:00
README.txt Added README. 2017-08-27 13:07:22 +02:00
texturefragment.glsl Initial commit 2017-08-27 12:51:26 +02:00
vertex.glsl added renderfunction to a structure. 2017-08-29 16:30:53 +02:00

freeglut is needed.