VoxelEngine/Lights/Lights.py

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from MatrixStuff.Transformations import *
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from Objects.Identifiable import Identifiable
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class Light(Identifiable):
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programId = {}
depthshaderId = -1
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def getDepthProgram(self, vertexshader=-1, geometryshader=-1):
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pass
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def __init__(self):
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super(Light, self).__init__()
self._ModelviewProjectionMatrix = np.identity(4)
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self._pos = [0, 0, 0]
self._lightColor = [1, 1, 1]
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self.FramebufferId = -1
self.DepthBuffer = -1
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self.map_size = 1024
@property
def lightColor(self):
return self._lightColor
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@lightColor.setter
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def lightColor(self, value):
self._lightColor = value
@property
def ModelviewProjectionMatrix(self):
return self._ModelviewProjectionMatrix
@ModelviewProjectionMatrix.setter
def ModelviewProjectionMatrix(self, value):
self._ModelviewProjectionMatrix = np.matrix(value)
@property
def pos(self):
return self._pos
@pos.setter
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def pos(self, value):
self._pos = value
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def prepareForDepthMapping(self):
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pass
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def finishDepthMapping(self):
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pass