38 lines
No EOL
1.1 KiB
Python
38 lines
No EOL
1.1 KiB
Python
from OpenGL.GL import *
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import numpy as np
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from OpenGL.GL.ARB.vertex_array_object import glDeleteVertexArrays
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from OpenGL.GL.framebufferobjects import glBindRenderbuffer
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from OpenGL.GLUT import *
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import OpenGL.GLUT.freeglut
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from OpenGL.GLU import *
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from OpenGL.GL import *
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from ctypes import sizeof, c_float, c_void_p, c_uint
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from MatrixStuff.Transformations import *
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class LightingManager:
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def __init__(self):
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self.Lights = []
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self.renderSteps = []
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def addLight(self,l):
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self.Lights.append(l)
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def removeLight(self,l):
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self.Lights.remove(l)
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class __Renderstep:
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def __init__(self,program, vai):
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self.program = program
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self.vai = vai
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def __eq__(self, other):
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if type(other) is type(self):
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return self.program == other.program and self.vai == self.vai
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else:
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return False
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def addRenderStep(self,program,vai):
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r = self.__Renderstep(program,vai)
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self.renderSteps.append(r)
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def removeRenderStep(self,program,vai):
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r = self.__Renderstep(program, vai)
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self.renderSteps.remove(r) |