VoxelEngine/Objects/Cuboid/Cuboid.py
2017-08-27 12:51:26 +02:00

22 lines
833 B
Python

from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from Objects.Objects import *
class Cuboid(Object):
GeometryShaderId = -1
def __init__(self):
Object.__init__(self)
if(Cuboid.GeometryShaderId == -1):
self.initializeShader()
def initializeShader(self)->bool:
with open('./Objects/Cuboid/cuboid_geometry.glsl', 'r') as f:
geometry_shader_string = f.read()
Cuboid.GeometryShaderId = glCreateShader(GL_GEOMETRY_SHADER)
glShaderSource(Cuboid.GeometryShaderId, geometry_shader_string)
glCompileShader(Cuboid.GeometryShaderId)
if glGetShaderiv(Cuboid.GeometryShaderId, GL_COMPILE_STATUS) != GL_TRUE:
raise RuntimeError(glGetShaderInfoLog(Cuboid.GeometryShaderId))
return False
return True