12 lines
249 B
GLSL
12 lines
249 B
GLSL
#version 410
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layout(location = 0) in vec3 in_position;
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//color will be used for texcoords instead
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layout(location = 1) in vec3 MyInColor;
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layout(location = 0) out vec2 UV;
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void main() {
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UV = MyInColor.xy;
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gl_Position = vec4(in_position,1.0);
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}
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