VoxelEngine/Objects/Cube/Cube.py
2020-11-08 10:20:23 +01:00

23 lines
809 B
Python

from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from Objects.Objects import *
import numpy as np
class Cube(Object):
def __init__(self):
super(Cube, self).__init__()
if (Cube.GeometryShaderId == -1):
self.initializeShader()
@classmethod
def initializeShader(cls) -> bool:
with open('./Objects/Cube/cube_geometry.glsl', 'r') as f:
geometry_shader_string = f.read()
cls.GeometryShaderId = glCreateShader(GL_GEOMETRY_SHADER)
glShaderSource(Cube.GeometryShaderId, geometry_shader_string)
glCompileShader(Cube.GeometryShaderId)
if glGetShaderiv(Cube.GeometryShaderId, GL_COMPILE_STATUS) != GL_TRUE:
raise RuntimeError(glGetShaderInfoLog(Cube.GeometryShaderId))
return True