VoxelEngine/Lights/Lights.py
2020-11-08 10:20:23 +01:00

49 lines
1.1 KiB
Python

from MatrixStuff.Transformations import *
from Objects.Identifiable import Identifiable
class Light(Identifiable):
programId = {}
depthshaderId = -1
def getDepthProgram(self, vertexshader=-1, geometryshader=-1):
pass
def __init__(self):
super(Light, self).__init__()
self._ModelviewProjectionMatrix = np.identity(4)
self._pos = [0, 0, 0]
self._lightColor = [1, 1, 1]
self.FramebufferId = -1
self.DepthBuffer = -1
self.map_size = 1024
@property
def lightColor(self):
return self._lightColor
@lightColor.setter
def lightColor(self, value):
self._lightColor = value
@property
def ModelviewProjectionMatrix(self):
return self._ModelviewProjectionMatrix
@ModelviewProjectionMatrix.setter
def ModelviewProjectionMatrix(self, value):
self._ModelviewProjectionMatrix = np.matrix(value)
@property
def pos(self):
return self._pos
@pos.setter
def pos(self, value):
self._pos = value
def prepareForDepthMapping(self):
pass
def finishDepthMapping(self):
pass