small experimental voxel engine. currently written in python and glsl, but might be changed to c++ later on
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2020-07-25 15:03:05 +02:00
Lights fixes most bugs 2020-07-19 10:41:08 +02:00
MatrixStuff fixes most bugs 2020-07-19 10:41:08 +02:00
Objects geometry shader for cuboid 2020-07-25 15:03:05 +02:00
.gitignore Initial commit 2017-08-27 12:51:26 +02:00
fragment.glsl fixes illumination behind light 2020-07-19 11:21:12 +02:00
main.py geometry shader for cuboid 2020-07-25 15:03:05 +02:00
passthroughvertex.glsl Initial commit 2017-08-27 12:51:26 +02:00
README.txt Added README. 2017-08-27 13:07:22 +02:00
texturefragment.glsl Initial commit 2017-08-27 12:51:26 +02:00
vertex.glsl added renderfunction to a structure. 2017-08-29 16:30:53 +02:00

freeglut is needed.