10 lines
205 B
GLSL
10 lines
205 B
GLSL
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#version 450
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layout(location = 0) flat in uvec2 fragRasterPos;
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layout(location = 1) flat in uint fragVolumeStart;
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layout(location = 0) out vec4 outColor;
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void main() {
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outColor = vec4(1, 0, 0, 1);
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}
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