A cube based voxelengine in Rust using the vulkan API
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2025-03-07 11:34:33 +01:00
.vscode pre vertex buffer 2024-04-16 20:14:42 +02:00
resources mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
shaders first implementation, clamp seems to be off? 2025-03-06 18:11:44 +01:00
src prior normal check for lights 2025-03-07 11:34:33 +01:00
.gitignore pre vertex buffer 2024-04-16 20:14:42 +02:00
build.rs moves compiled shaders, first version with scene info on gpu 2025-01-07 23:21:09 +01:00
Cargo.lock dumb iterator implemented ith faster hashmap 2024-08-26 20:53:52 +02:00
Cargo.toml dumb iterator implemented ith faster hashmap 2024-08-26 20:53:52 +02:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html