A cube based voxelengine in Rust using the vulkan API
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2025-08-27 12:26:41 +02:00
.vscode pre vertex buffer 2024-04-16 20:14:42 +02:00
resources mesh loading, broken mesh 2024-04-26 18:22:14 +02:00
shaders adds speed test and a bit of shader optimization 2025-08-26 16:53:40 +02:00
src handle all results, trim import in test 2025-08-27 12:26:41 +02:00
.gitignore some transparent stacking via opacity 2025-07-23 17:46:15 +02:00
build.rs transparent volumetrics preparations 2025-07-07 15:49:41 +02:00
Cargo.lock serialization of hierarchy 2025-08-14 14:13:44 +02:00
Cargo.toml serialization of hierarchy 2025-08-14 14:13:44 +02:00
README readme and first steps for storage buffer raytracing 2024-10-18 17:15:33 +02:00

install environment described as in https://kylemayes.github.io/vulkanalia/development_environment.html