1M vertices 30 fps geom shader
This commit is contained in:
parent
9ad743cfa2
commit
0b3be29525
5 changed files with 188 additions and 114 deletions
9
Cargo.lock
generated
9
Cargo.lock
generated
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@ -961,18 +961,18 @@ dependencies = [
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[[package]]
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name = "serde"
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version = "1.0.197"
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version = "1.0.200"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3fb1c873e1b9b056a4dc4c0c198b24c3ffa059243875552b2bd0933b1aee4ce2"
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checksum = "ddc6f9cc94d67c0e21aaf7eda3a010fd3af78ebf6e096aa6e2e13c79749cce4f"
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dependencies = [
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"serde_derive",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.197"
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version = "1.0.200"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7eb0b34b42edc17f6b7cac84a52a1c5f0e1bb2227e997ca9011ea3dd34e8610b"
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checksum = "856f046b9400cee3c8c94ed572ecdb752444c24528c035cd35882aad6f492bcb"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -1181,6 +1181,7 @@ dependencies = [
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"log",
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"png",
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"pretty_env_logger",
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"serde",
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"thiserror",
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"tobj",
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"vulkanalia",
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@ -14,4 +14,5 @@ pretty_env_logger = "0.5"
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thiserror = "1"
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tobj = { version = "3", features = ["log"] }
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vulkanalia = { version = "=0.23.0", features = ["libloading", "provisional", "window"] }
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winit = "0.29"
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winit = "0.29"
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serde = { version = "1.0", features = ["derive"] }
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BIN
shaders/geo.spv
BIN
shaders/geo.spv
Binary file not shown.
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@ -1,7 +1,7 @@
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#version 450
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layout(points) in;
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layout(triangle_strip, max_vertices=24) out;
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layout(triangle_strip, max_vertices=12) out;
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layout(binding = 0) uniform UniformBufferObject {
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mat4 model;
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@ -16,137 +16,164 @@ layout(location = 1) in vec2 geoTexCoord[];
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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bool ignore_scalars = false;
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void main () {
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mat4 geom_rotation = ubo.geom_rot;
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//back
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_back = geom_rotation * vec4(0, 0, -1, 0);
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float scalar_back = dot(normal_back, vec4(1, 0, 0, 0));
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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if (scalar_back <= 0 || ignore_scalars){
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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//front
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_front = geom_rotation * vec4(0, 0, 1, 0);
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float scalar_front = dot(normal_front, vec4(1, 0, 0, 0));
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if (scalar_front <= 0 || ignore_scalars) {
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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//up
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_up = geom_rotation * vec4(0, 1, 0, 0);
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float scalar_up = dot(normal_up, vec4(1, 0, 0, 0));
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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if (scalar_up <= 0 || ignore_scalars) {
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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//down
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_down = geom_rotation * vec4(0, -1, 0, 0);
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float scalar_down = dot(normal_down, vec4(1, 0, 0, 0));
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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if (scalar_down <= 0 || ignore_scalars) {
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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//left
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_left = geom_rotation * vec4(-1, 0, 0, 0);
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float scalar_left = dot(normal_left, vec4(1, 0, 0, 0));
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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if (scalar_left <= 0 || ignore_scalars) {
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(-0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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//right
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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vec4 normal_right = geom_rotation * vec4(1, 0, 0, 0);
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float scalar_right = dot(normal_right, vec4(1, 0, 0, 0));
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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if (scalar_right <= 0 || ignore_scalars) {
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, -0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, 0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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gl_Position = ubo.proj * ubo.view * (gl_in[0].gl_Position + geom_rotation * vec4(0.5, 0.5, -0.5, 0));
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fragColor = geoColor[0];
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fragTexCoord = geoTexCoord[0];
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EmitVertex();
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EndPrimitive();
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}
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}
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55
src/main.rs
55
src/main.rs
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@ -18,6 +18,7 @@ use vulkanalia::prelude::v1_0::*;
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use vulkanalia::Version;
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use vulkanalia::bytecode::Bytecode;
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use core::time;
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use std::collections::HashSet;
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use std::ffi::CStr;
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use std::os::raw::c_void;
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@ -27,7 +28,7 @@ use vulkanalia::vk::ExtDebugUtilsExtension;
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use vulkanalia::vk::KhrSurfaceExtension;
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use vulkanalia::vk::KhrSwapchainExtension;
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use cgmath::{vec2, vec3, SquareMatrix};
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use cgmath::{vec2, vec3, Matrix, SquareMatrix};
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use std::mem::size_of;
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use std::ptr::copy_nonoverlapping as memcpy;
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@ -50,7 +51,9 @@ const VALIDATION_ENABLED: bool =
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const VALIDATION_LAYER: vk::ExtensionName =
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vk::ExtensionName::from_bytes(b"VK_LAYER_KHRONOS_validation");
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const DEVICE_EXTENSIONS: &[vk::ExtensionName] = &[vk::KHR_SWAPCHAIN_EXTENSION.name];
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const DEVICE_EXTENSIONS: &[vk::ExtensionName] = &[
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vk::KHR_SWAPCHAIN_EXTENSION.name
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];
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const MAX_FRAMES_IN_FLIGHT: usize = 2;
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@ -112,6 +115,15 @@ fn main() -> Result<()> {
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if event.logical_key == "w" {
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app.cur_pos += app.view_direction * 0.1;
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}
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if event.logical_key == "s" {
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app.cur_pos -= app.view_direction * 0.1;
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}
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if event.logical_key == "a" {
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app.cur_pos -= app.view_direction.cross(vertex::Vec3::new(0.0, 0.0, 1.0)) * 0.1;
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}
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if event.logical_key == "d" {
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app.cur_pos += app.view_direction.cross(vertex::Vec3::new(0.0, 0.0, 1.0)) * 0.1;
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}
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},
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_ => {}
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}
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@ -152,11 +164,38 @@ impl App {
|
|||
vertex::Vertex::new(vec3(8.0, 0.0, 0.0), vec3(1.0, 0.0, 0.0), vec2(0.0, 0.0))
|
||||
);
|
||||
data.indices.push(0);
|
||||
|
||||
data.vertices.push(
|
||||
vertex::Vertex::new(vec3(-8.0, 0.0, 0.0), vec3(0.0, 0.0, 1.0), vec2(0.0, 0.0))
|
||||
);
|
||||
data.indices.push(1);
|
||||
|
||||
data.vertices.push(
|
||||
vertex::Vertex::new(vec3(0.0, 8.0, 0.0), vec3(1.0, 1.0, 0.0), vec2(0.0, 0.0))
|
||||
);
|
||||
data.indices.push(2);
|
||||
|
||||
data.vertices.push(
|
||||
vertex::Vertex::new(vec3(0.0, -8.0, 0.0), vec3(0.0, 1.0, 1.0), vec2(0.0, 0.0))
|
||||
);
|
||||
data.indices.push(3);
|
||||
|
||||
let grid_size = 1000;
|
||||
for x_index in -grid_size..grid_size {
|
||||
for y_index in -grid_size..grid_size {
|
||||
if !(((x_index as i32).abs() == 8 && y_index == 0) || (x_index == 0 && (y_index as i32).abs() == 8)){
|
||||
let index = data.indices.len();
|
||||
let vert = vertex::Vertex::new(
|
||||
vec3(x_index as f32, y_index as f32, 0.0),
|
||||
vec3(0.0, 1.0, 0.0),
|
||||
vec2(0.0, 0.0)
|
||||
);
|
||||
data.vertices.push(vert);
|
||||
data.indices.push(index as u32);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let instance = create_instance(window, &entry, &mut data)?;
|
||||
data.surface = vk_window::create_surface(&instance, &window, &window)?;
|
||||
pick_physical_device(&instance, &mut data)?;
|
||||
|
@ -200,6 +239,7 @@ impl App {
|
|||
|
||||
/// Renders a frame for our Vulkan app.
|
||||
unsafe fn render(&mut self, window: &Window) -> Result<()> {
|
||||
let start_time = Instant::now();
|
||||
let in_flight_fence = self.data.in_flight_fences[self.frame];
|
||||
|
||||
self.device.wait_for_fences(&[in_flight_fence], true, u64::MAX)?;
|
||||
|
@ -259,6 +299,7 @@ impl App {
|
|||
|
||||
self.frame = (self.frame + 1) % MAX_FRAMES_IN_FLIGHT;
|
||||
|
||||
println!("{}", 1000000.0 / start_time.elapsed().as_micros() as f32);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -362,7 +403,7 @@ impl App {
|
|||
|
||||
let rot_mat = cgmath::Matrix3::from_angle_y(cgmath::Deg(-self.cam_angle_y)) * cgmath::Matrix3::from_angle_z(cgmath::Deg(self.cam_angle_x));
|
||||
let rot_mat4 = cgmath::Matrix4::from_angle_y(cgmath::Deg(-self.cam_angle_y)) * cgmath::Matrix4::from_angle_z(cgmath::Deg(self.cam_angle_x));
|
||||
self.view_direction = rot_mat * vertex::Vec3::new(1.0, 0.0, 0.0);
|
||||
self.view_direction = rot_mat.transpose() * vertex::Vec3::new(1.0, 0.0, 0.0);
|
||||
let model = cgmath::Matrix4::from_translation( cgmath::Point3::new(0.0, 0.0, 0.0) - self.cur_pos );
|
||||
|
||||
let view = buffer::Mat4::look_to_rh(
|
||||
|
@ -385,7 +426,7 @@ impl App {
|
|||
cgmath::Deg(45.0),
|
||||
self.data.swapchain_extent.width as f32 / self.data.swapchain_extent.height as f32,
|
||||
0.1,
|
||||
10.0,
|
||||
10000.0,
|
||||
);
|
||||
|
||||
let ubo = buffer::UniformBufferObject { model, geom_rot: rot_mat4, view, proj };
|
||||
|
@ -415,7 +456,7 @@ unsafe fn create_instance(window: &Window, entry: &Entry, data: &mut app_data::A
|
|||
.application_version(vk::make_version(1, 0, 0))
|
||||
.engine_name(b"No Engine\0")
|
||||
.engine_version(vk::make_version(1, 0, 0))
|
||||
.api_version(vk::make_version(1, 0, 0));
|
||||
.api_version(vk::make_version(1, 1, 0));
|
||||
|
||||
// Validation layers
|
||||
|
||||
|
@ -562,6 +603,10 @@ unsafe fn check_physical_device_extensions(
|
|||
if DEVICE_EXTENSIONS.iter().all(|e| extensions.contains(e)) {
|
||||
Ok(())
|
||||
} else {
|
||||
let missing = DEVICE_EXTENSIONS.iter().filter(|e| !extensions.contains(e)).collect::<Vec<&vk::ExtensionName>>();
|
||||
for missing_extension in missing {
|
||||
println!("Missing extension: {}", missing_extension);
|
||||
}
|
||||
Err(anyhow!(errors::SuitabilityError("Missing required device extensions.")))
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue