fixes vertice and index creation in geometry shader mode
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a9d4aae1bc
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0f2747293f
3 changed files with 5 additions and 2 deletions
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@ -53,4 +53,6 @@ pub struct AppData {
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pub color_image_memory: vk::DeviceMemory,
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pub color_image_view: vk::ImageView,
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pub use_geometry_shader: bool,
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pub topology: vk::PrimitiveTopology,
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}
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@ -162,7 +162,7 @@ impl App {
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let loader = LibloadingLoader::new(LIBRARY)?;
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let entry = Entry::new(loader).map_err(|b| anyhow!("{}", b))?;
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let mut data = app_data::AppData::default();
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data.use_geometry_shader = false;
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data.use_geometry_shader = true;
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let mut scene_handler = scene::Scene::default();
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//load_model::load_model(&mut data)?;
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@ -676,6 +676,7 @@ unsafe fn create_pipeline(device: &Device, data: &mut app_data::AppData) -> Resu
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if data.use_geometry_shader {
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topology = vk::PrimitiveTopology::POINT_LIST;
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}
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data.topology = topology;
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let input_assembly_state = vk::PipelineInputAssemblyStateCreateInfo::builder()
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.topology(topology)
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@ -37,7 +37,7 @@ impl Scene {
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tex_coord: vec2(0.0, 0.0)
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};
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cube.draw(&vk::PrimitiveTopology::TRIANGLE_LIST, index, self);
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cube.draw(&data.topology, index, self);
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}
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}
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