VoxelEngine2/shaders/shader.frag
2024-04-16 20:14:42 +02:00

9 lines
No EOL
148 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor, 1.0);
}