VoxelEngine2/shaders/rt_quad.frag
2024-12-16 20:01:39 +01:00

10 lines
No EOL
205 B
GLSL

#version 450
layout(location = 0) flat in uvec2 fragRasterPos;
layout(location = 1) flat in uint fragVolumeStart;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(1, 0, 0, 1);
}