VoxelEngine2/shaders/cube.frag

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No EOL
276 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main() {
outColor = vec4(fragColor, 1); //texture(texSampler, fragTexCoord);
}