VoxelEngine2/shaders/shader.vert

22 lines
No EOL
503 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 geom_rot;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 0) out vec3 geoColor;
layout(location = 1) out vec2 geoTexCoord;
void main() {
gl_Position = ubo.proj * ubo.view * ubo.geom_rot * ubo.model * vec4(inPosition, 1.0);
geoColor = inColor;
geoTexCoord = inTexCoord;
}