VoxelEngine2/shaders/shader.frag
2024-04-26 17:48:49 +02:00

11 lines
No EOL
254 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main() {
outColor = texture(texSampler, fragTexCoord);
}