VoxelEngine2/shaders/shader.vert
2024-04-18 19:00:01 +02:00

11 lines
No EOL
222 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}