VoxelEngine/Objects/Cuboid/Cuboid.py

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from OpenGL.GLUT import *
from OpenGL.GLU import *
from OpenGL.GL import *
from Objects.Objects import *
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class Cuboid(SizedObject):
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def __init__(self):
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super(Cuboid, self).__init__()
if Cuboid.GeometryShaderId == -1:
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self.initializeShader()
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@classmethod
def initializeShader(cls)->bool:
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with open('./Objects/Cuboid/cuboid_geometry.glsl', 'r') as f:
geometry_shader_string = f.read()
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cls.GeometryShaderId = glCreateShader(GL_GEOMETRY_SHADER)
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glShaderSource(Cuboid.GeometryShaderId, geometry_shader_string)
glCompileShader(Cuboid.GeometryShaderId)
if glGetShaderiv(Cuboid.GeometryShaderId, GL_COMPILE_STATUS) != GL_TRUE:
raise RuntimeError(glGetShaderInfoLog(Cuboid.GeometryShaderId))
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return True