small experimental voxel engine. currently written in python and glsl, but might be changed to c++ later on
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2022-12-21 16:08:22 +01:00
Client neat implementation up to mutate 2022-08-12 15:48:30 +02:00
FluidSim more parameters and friction 2022-01-02 11:33:28 +01:00
labirinth_ai beundling weights 2022-12-21 16:08:22 +01:00
Lights thermodynamic v1 2020-11-08 10:20:23 +01:00
MatrixStuff thermodynamic v1 2020-11-08 10:20:23 +01:00
Objects adds labyrinth and subjects as well as performance increases 2022-02-07 21:08:45 +01:00
tests travking fluid particle 2021-12-20 17:21:46 +01:00
WorldProvider adds labyrinth and subjects as well as performance increases 2022-02-07 21:08:45 +01:00
.gitignore Initial commit 2017-08-27 12:51:26 +02:00
config.json thermodynamic v1 2020-11-08 10:20:23 +01:00
fragment.glsl thermodynamic v1 2020-11-08 10:20:23 +01:00
main.py thermodynamic v1 2020-11-08 10:20:23 +01:00
passthroughvertex.glsl Initial commit 2017-08-27 12:51:26 +02:00
README.txt Added README. 2017-08-27 13:07:22 +02:00
texturefragment.glsl Initial commit 2017-08-27 12:51:26 +02:00
vertex.glsl added renderfunction to a structure. 2017-08-29 16:30:53 +02:00

freeglut is needed.