Client
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neat implementation up to mutate
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2022-08-12 15:48:30 +02:00 |
FluidSim
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more parameters and friction
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2022-01-02 11:33:28 +01:00 |
labirinth_ai
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make evolution optional
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2022-11-14 11:18:57 +01:00 |
Lights
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thermodynamic v1
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2020-11-08 10:20:23 +01:00 |
MatrixStuff
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thermodynamic v1
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2020-11-08 10:20:23 +01:00 |
tests
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travking fluid particle
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2021-12-20 17:21:46 +01:00 |
.gitignore
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Initial commit
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2017-08-27 12:51:26 +02:00 |
config.json
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thermodynamic v1
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2020-11-08 10:20:23 +01:00 |
fragment.glsl
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thermodynamic v1
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2020-11-08 10:20:23 +01:00 |
main.py
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thermodynamic v1
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2020-11-08 10:20:23 +01:00 |
passthroughvertex.glsl
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Initial commit
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2017-08-27 12:51:26 +02:00 |
README.txt
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Added README.
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2017-08-27 13:07:22 +02:00 |
texturefragment.glsl
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Initial commit
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2017-08-27 12:51:26 +02:00 |
vertex.glsl
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added renderfunction to a structure.
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2017-08-29 16:30:53 +02:00 |