2024-04-16 20:14:42 +02:00
|
|
|
#version 450
|
|
|
|
|
|
|
|
layout(location = 0) in vec3 fragColor;
|
2024-04-26 17:48:49 +02:00
|
|
|
layout(location = 1) in vec2 fragTexCoord;
|
2024-09-15 14:02:00 +02:00
|
|
|
layout(location = 2) in vec3 fragSize;
|
2024-04-16 20:14:42 +02:00
|
|
|
|
|
|
|
layout(location = 0) out vec4 outColor;
|
2024-04-26 17:48:49 +02:00
|
|
|
layout(binding = 1) uniform sampler2D texSampler;
|
2024-04-16 20:14:42 +02:00
|
|
|
|
|
|
|
void main() {
|
2024-05-04 15:24:42 +02:00
|
|
|
outColor = vec4(fragColor, 1); //texture(texSampler, fragTexCoord);
|
2024-04-16 20:14:42 +02:00
|
|
|
}
|