VoxelEngine2/shaders/cuboid.frag
2024-09-15 14:02:00 +02:00

12 lines
No EOL
315 B
GLSL

#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in vec3 fragSize;
layout(location = 0) out vec4 outColor;
layout(binding = 1) uniform sampler2D texSampler;
void main() {
outColor = vec4(fragColor, 1); //texture(texSampler, fragTexCoord);
}