Commit graph

  • 534f1a109a readme and first steps for storage buffer raytracing master zomseffen 2024-10-18 17:15:33 +0200
  • 912659bb52 cuboid and cube pipeline working zomseffen 2024-09-15 14:02:00 +0200
  • 4494b68c26 added pipeline for cuboid zomseffen 2024-09-14 19:49:51 +0200
  • c5bcd148ca pre double pipeline commit. The following will attempt to add another rendering stage for textured cuboids. zomseffen 2024-09-09 19:23:09 +0200
  • 31d56ded3f dumb iterator implemented ith faster hashmap zomseffen 2024-08-26 20:53:52 +0200
  • 7879e57275 first chunk implementation zomseffen 2024-08-04 14:48:07 +0200
  • d426fd39c0 clean up zomseffen 2024-06-02 18:33:34 +0200
  • 0f2747293f fixes vertice and index creation in geometry shader mode zomseffen 2024-06-02 15:44:38 +0200
  • a9d4aae1bc makes geometry shader an option zomseffen 2024-06-02 15:25:11 +0200
  • 5c971d0288 finish cube zomseffen 2024-05-28 19:36:16 +0200
  • a3e0b9a0c5 triangles upper and lower layer, low vertex reuse zomseffen 2024-05-22 19:47:49 +0200
  • 32577d548b moves vertex and index buffer handling to scene zomseffen 2024-05-18 12:22:00 +0200
  • 0b3be29525 1M vertices 30 fps geom shader zomseffen 2024-05-18 10:52:47 +0200
  • 9ad743cfa2 Geommetry shader and start of rotation&movement zomseffen 2024-05-04 15:24:42 +0200
  • fdac5a97a1 msaa zomseffen 2024-04-27 16:40:24 +0200
  • b5d3864d01 adds mipmapping zomseffen 2024-04-27 10:52:06 +0200
  • 8afb2d2a3c mesh correct and textures too zomseffen 2024-04-27 08:06:18 +0200
  • 31d4a139ef mesh loading, broken mesh zomseffen 2024-04-26 18:22:14 +0200
  • f6276bfdf6 texture loading and depth buffer zomseffen 2024-04-26 17:48:49 +0200
  • 0137d21406 pre texture zomseffen 2024-04-23 18:59:45 +0200
  • ff4302837e pre vertex transfer buffer zomseffen 2024-04-18 19:00:01 +0200
  • 017cfcf82f pre vertex buffer zomseffen 2024-04-16 20:14:42 +0200